Alternatively, perhaps this system has been built to be implemented into GTA Online the details refer to Xbox One and PS4 consoles rather than the next-gen machines that GTA 6 would presumably be released on. Of particular note is a line of the patent that explains the system is for “virtual navigation and management of objects in a multiplayer network gaming community.” If the system has been designed for a multiplayer game, it raises the question of if Grand Theft Auto 6 will be an online experience. The project is not mentioned by the patent, but IGN understands that GTA 6 is currently in development at Rockstar, and so it’s not unreasonable to assume new technology will be produced for the game. Without jumping to concrete conclusions, it is possible that a system designed by Rockstar programmers for a vehicular traffic system could be for Grand Theft Auto 6.
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NPCs and AI systems would be able to use these characteristics to generate more life-like drivers on the roads of a video game world. Of particular note is that the system means “each NPC can define its own specific characteristics for traversing the road nodes.” These characteristics include understanding acceleration, breaking time and distances, top speeds, and cornering speeds. The system outlined would result in a more realistic and immersive simulation of traffic. This is specifically in relation to traffic behaviour the patent details boats, cars, and drivers throughout.
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This new system is designed to create “a realistic virtual world that is not limited by hardware and software limitations,” which is a response to conventional systems that are unable to produce the kind of NPC behaviours players expect within the limits of current processor and memory bandwidth.